Gamification in online foreign language learning
PDF (Język Polski)

Keywords

gamification
language teaching
online teaching
e‑ learning
glottodidactics gamifikacja
nauczanie języków obcych
nauczanie online
e‑ learning
glottodydaktyka

How to Cite

Potempska, J. (2022). Gamification in online foreign language learning. Annales Universitatis Paedagogicae Cracoviensis. Studia De Cultura, 14(4), 82–88. https://doi.org/10.24917/20837275.14.4.7

Abstract

The purpose of this article is to discuss the methodological and instructional issues related to the gamification of foreign language classes in remote form and to show the potential that lies in the use of Internet tools such as games and applications in online foreign language learning. The basic question asks about the effectiveness and quality of games created with the help of online
platforms and applications (such as Wordwall, Learningapps, Padlet, Jamboard, Kahoot, Quizlet, and Mentimeter) that the student can use independently and those that require the assistance of a teacher. The author analyzes the particularities of games in online classes and points out what instructors should pay attention to when conducting them.

https://doi.org/10.24917/20837275.14.4.7
PDF (Język Polski)

References

Apelt Wagner. 1981. Motivation und Fremdsprachenunterricht. Leipzig.
View in Google Scholar

Bolte‑Costabiei Christiane, Häring Stefan. 2021. 123 Unterrichtstechniken. Methodische Wegweiserin für den Online‑Live‑Unterricht in Adobe Connect und Zoom. Bangkok.
View in Google Scholar

Autor E‑Pasje. 2022. Gamifikacja w edukacji – najlepsze sposoby wykorzystania grywalizacji. https://e‑pasje.pl/gamifikacja‑w‑edukacji‑najlepsze‑sposoby‑wykorzystania‑grywalizacji/ [dostęp: 30.06.2022].
View in Google Scholar

de Byl Penny, Hooper James. 2013. Key Attributes of Engagement in a Gamified Learning Environment. W: Electric Dreams. Maree Gosper, John Hedberg, Helen Carter (red.). Sydney. 221–230.
View in Google Scholar

Czaplikowska Renata, Kubacki Artur. 2010. Grundlagen der Fremdsprachendidaktik. Unterrichtsbuch. Kraków.
View in Google Scholar

Swacha Jakub. 2015. ,,Gamifikacja e‑learningu w kontekście zróżnicowania typów uczestników”. Zeszyty Naukowe Uniwersytetu Szczecińskiego. Studia informatica 38. 179–188.
View in Google Scholar

Tkaczyk Paweł. 2012. Grywalizacja. Jak zastosować mechanizmy gier w działaniach marketingowych. Gliwice.
View in Google Scholar

Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Copyright (c) 2023 Annales Universitatis Paedagogicae Cracoviensis. Studia de Cultura

Downloads

Download data is not yet available.